Mazing Contest XL v1.8

Author: Elvenking

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Mazing Contest XL v1.8 terrain minimap
Terrain minimap

Lobby Preview

Mazing Contest XL v1.8 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
4 items12 chat commands6 quest entriesScript: JASS

Chat Commands (12)

-debug-range-r-range destroy-rd-checkme-nr-cam-unstuck-score-score off-score on

Quest Log (F9)

About
This map is basically mazing contest 2 with larger build areas. There is no difference in game modes, except some rng numbers. Most of the terrain was redesigned, just to not have a boring looking map with bigger size. If you are new, please read the overview of your settings Score system: I added a point system so the map is no longer frustrating after failing one round. Points are given depending on how often you had the best or second best time. The best time each round gets +3 points and second +1 point!
Game modes
Game Modes: Speedtower: 2-4 towers are spawned which increase the speed of your runner. Reach the longest time and avoid or negate speedtowers. Expect: Reach a given time between 12-45s with your maze (normal tower setup) Speedrun: try to get the shortest time, 4-6 thunderclap and serveral normal towers will block your path. Penalty: unspent ressources will give you a time penalty (more player resources). Gold -0.5s Lumber -3s Healtower: Your runner loses 1 HP/sec but you can build healtowers to no let him die. If your runner dies, he will be instantly teleported to the exit. Also if your runner has under 50% HP he will be slowed by 45% because of heavy blood loss. Random: each round is randomly 1 of the 6 standard modes. Reach the individual goal and get the most points. Custom: create your own setup Infinite rounds: It is not really a game mode, but I want to metion this here too. In the game options you can select ? as rounds (total time mode). This means that the game has infinite rounds and will end if no player has build time left. The uniqueness of this option makes it to a "sub-mode" where you have to be as fast as possible in every mode.
Commands
-score (shows an overview of the current mazing points) -score off/on (toggle score display in chat; gamemaster option) -cam x (sets your camera distance to number x) -unstuck (runner will go straight to the exit, helps if stuck with flags) Hint: The unstuck system also has penalty times to keep things fair. >60s stuck = 30s penalty; >90s stuck = 60s penalty! The penalty will simply be subtracted from your total time.
Special Tower
Thunderclap towers: Same as in classic mazing contest, just to compare it with the speedbuff tower, this tower slows the runner by 50% for 5 sec with 5 sec cooldown. Speedbuff towers: This towers will increase your runners speed by 50% for 3 sec with a cooldown of 5 sec. The range of their ability is the same as the thunderclap towers slow. Hint: The speed and the slow debuff are of the same kind, they will negate each other. This is really helpful while building your maze, so you can place a thunderclap tower beside a speedbuff tower and it will revert the acceleration/slow. Healtower: This towers cast rejuvenation on nearby runners to fully heal them after 1 sec (also removing the slow effect). The range of this ability is exactly the same as thunderclap or speedtowers. The cooldown of the heal is 5 sec. You wanna place the healtowers to maximize the slow duration of blood loss, just keep in mind that it heals 1 sec delayed.
Game options
Game Options: Rounds: Total number of rounds to play. ? means infinite rounds (only in total time mode). Time: Building time you have. Can be set per round or as total time depending on the choosen time mode. Time mode: You can choose between round time or total time. In round time mode every round has the same building time (constant). In total time mode every player has an own timer for building. It is important to end the round with the "ready" button in total time mode. If a player runs out of building time he has to wait until the game ends. Hint: In total time mode you can choose infinite rounds as extra option! Fog: If enabled you can't look on other players while building (useful in some modes). Selling: Enables selling of towers you have built (gold and lumber is refunded). Tower bombs: If enabled you get randomly 0-3 tower bombs into the inventory of your builder, which allows you to destroy any tower in your maze. A small indicator shows other players your ideas. Checkpoints: You can place a checkpoint (item) anywhere in your maze and the runner will go there first. If you place it somewhere inaccessible the runner will try to reach it as far as possible before going towards the end. If you set this option to "random", the flag will be randomly placed each level (in sync for all players). Should you manage to get your runner stuck the game will send it to the exit after 90 sec.
Credits
Thanks to everyone who played my maps, you motivated me to implement more features and making this XL version. Thanks to Peppolino my reliable friend who always plays mazing contest with me and tested like every version. Thanks to Sexytime. and his clan IBCE for playing my maps very often and helping me with bugs and suggestions. Thanks to hive workshop and crazyrussian for the zoom button and ready icon. Special thanks to... Creator of mazing contest PENDER for the best map ever made!
Show all items (4)
Tower bombCheckpointCheckpoint (random)Reset Checkpoint

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested PlayersAny
Max Slots12 slots
Size645.01 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies759

Author's description

Original in-game description by Elvenking
Special version of mazing contest 2 with larger build areas. -Added checkpoints and new score system