Middle Earth Risk 8.1 (K)

Author: Kamulec (versions 7.3+)

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Middle Earth Risk 8.1 (K) terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 item78 chat commands18 quest entriesScript: JASS

Chat Commands (78)

-in-an-to Iron-from Iron-to Dead-from Dead-to West-from West-to East-from East-far-close-medium-hero-begin-clear-color-mode-rm-80%-90%-b10-fog-g7
Show all (78)
-g14-i1-i2-t-rules-rr-spectator-alone-teams-ally red-ally blue-ally teal-ally purple-ally yellow-ally orange-ally green-ally pink-ally grey-ally gray-ally lightblue-ally light blue-ally darkgreen-ally dark green-ally brown-share-unshare-unally red-unally blue-unally teal-unally purple-unally yellow-unally orange-unally green-unally pink-unally grey-unally gray-unally lightblue-unally light blue-unally light blue-unally darkgreen-unally dark green-unally dark green-unally brown-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-kick grey-kick lightblue-kick darkgreen-kick brown

Quest Log (F9)

Website
Please visit Middle Earth Risk 7.3+ website: wc3mer.blogspot.com Notice that the newest version is always available on this website. Versions with numbers higher then 7.3 which aren't published there are unofficial, based on some old (new, official versions are protected) and stolen (made without permission of an author of version they are based on).
Thanks
Thanks to: — Spontanus & Risk_FTW for permission of making my version based on their — Merwix — Ice_Glacier — Laska_666 for testing and suggestions — Maszrum — community of website Arcane.pl — community of website hiveworkshop.com for support in using WE and resolving problems — Vexorian [Ralle] for the toll Wc3MapOptimizer which I use for a compression — PitzerMike for the toll Widgetizer which I use for a compression — Im_On_56k for the toll Leak Check which I use to find memory leaks — Models makers Also thanks to: — dekiel — dzienis — teejing — zynklu for a few suggestions — Shalawyn for hosting a lot of MER 7.92 games — makemehost.com for hosting MER
Authors and versions
All official versions since IV 2008 have been made by Kamil "Kamulec" Chmiel (kamulec@gmail.com). Other versions: 7.1 - 7.2: Spontanus & Risk_FTW 6.4f-6.9c Danabanana90 6.1-6.4e Papagalos 5.1-5.4 Clay_Smith 4.8r Her0izum 4.10!, 4.12! Tvaz This map has many other versions and authors. If somebody knows their names please inform by mail kamulec@gmail.com. Please keep in mind that the newest version is always available on wc3mer.blogspot.com. Versions with numbers higher then 7.3 which aren't published there are unofficial, based on some old (new, official versions are protected) and stolen (made without permission of an author of a version they are based on).
Custom models
The first part of the list of authors of used custom models, skins and icons. antihero: King Theoden (icon) Archangel_Tidusx: BTNGoldKnight3 (icon) Callahan: Mammoth Cavman: KnightFemale CloudWolf: BTNCWElf (icon), skins & icons: Gondor Infantry, Gondor Knight, Rohan Militia, Rider of Rohan Dan van Ohllus: Hero Archmage on Foot, Raven DarkChaplain: Dwarven Statue Elenai: Blood Elf Swordsman, Gondor Shieldbearer Fan: Ogre Beserker Fingolfin: Goblin (skin), High Elf Cavalry, High Elven Archer, High Elven Swordsman, Sindar Archer, SindarSwordsman Frankster: Bloodelf Pikeman (plus icon), Bloodelf Paladin (plus icon), Crusader, Dwarven Paladin (plus icon), Dwarven warrior, Fel Orc Crossbowman FrIkY: BTNDragonKnight (icon) GhostThruster: BTNlegolas (icon) HappyTauren: Human Archer, Plated Footman
Custom models (2)
The second part of the list of authors of used custom models, skins and icons. Hueter: Aragorn, aragorns_sword (skins) IamMclovin: Dwarven Worker John_Drake: BTNAzerothFootman (icon) Juice_F: BTNLotrRing2 (icon) Levigeorge1617: OrcWarlock Marcos DAB: BTNGreatMountainKing (icon) Mc !: BEGuardian Olofmoleman: Barad'dur, Moria doodads, Nazgul (on Fell Beast), NazgulRider, Orthanc, Sauron (with mace) Pike: Archer (Legolas) R.A.N.G.I.T.: HalduronBrightwing (plus icon) Shadow-Scythe-R: Aragorn Sin'dorei300: BTNHaradrimRider (icon) supertoinkz: Elven Ranger Tenebrae: BTNElfRogue (icon), BTNRPGBloodElf (icon), BTNRPGDwarf (icon) Tranquil: Dwarven Phalanx, Mounted Royal Captain Uncle Fester: HaradrimArcher, HaradrimBannerCarrier, HaradrimPikeman, HaradrimRider, HaradrimSwordsman and icons related to all these models Whitehorn: Kurgan Forester Wandering Soul: Mounted Bandit Spearthrower WyrWuulfe: HighElfArcher I strongly recommend you http://www.hiveworkshop.com
Modes
Modes: -ffa: free for all – you cannot have an ally. This mode is default. (1 player can win) -np: no pacts – you must not have an ally. Making pacts (like peace or coordinating moves) is not allowed - you have to play alone (1 player can win) -ally: write -ally [color] to ally someone and -unally [color] to unally someone (1 player can win). -ao2: alliance of 2 – you can choose a teammate once during all the game (1 team can win) -to2: teams of 2 – set teams of players. 1st is allied with 2ed, 3rd with 4th and so one (1 team can win) -to3: teams of 3 – set teams of players. 1st is allied with 2ed and 3rd, 4th is allied with 5th and 6th and so one (1 team can win) -to4: teams of 4 – set teams of players. 1st is allied with 2ed, 3rd and 4th, 5th is allied with 6th, 7th and 8th and so one (1 team can win) You can type -mode to check the mode during the game, -color to see the list of players' colors and -teams (only in -ao2 mode) to check who has teamed up with whom.
Submodes
Submodes: -90% to let win to the force which controls over 90% of non-neutral buildings. -80% to let win to the force which controls over 80% of non-neutral buildings. -b10 to increase base income by 3 gold and 0.25 point -fog to set fog of war on. -g7 to set values of gold = 7 and points = 0 in the beginning. -g14 to set values of gold = 14 and points = 1 in the beginning and increase gold in the first income by 3. -i1 to make each turn 1s longer than the previous. -i2 to make each turn 2s longer than the previous. -tX where X >= 45 and X <= 100 to set turn time on Xs. -rules: in team modes sets rules, in -ally let red to set them (he has to write them himself). This submode is also included in -np mode. It let red to kick players by typing -kick colour command. Set rules in -rules submode are similar to: "You mustn't make pacts and coordinate moves with players who are not your teammates." Notice you can still play best as you can – just don't talk about your moves with others.
How to win?
To win you (or your team in -ao2, -to2, -to3, -to4 modes) have to control all towns except neural when the round ends. This number is decreased to 80% and 90% in -80% and -90% submodes.
Regions (Income)
The name of the country to which the town belongs is written at the end of its name. List of countries in the game (income: gold | value of units) - Angmar 1 | 3 - Arnor 2 | 1 - Dead 3 | 2 - East Emnet 4 | 4 - Enedwaith 3 | 4 - Eriador 2 | 4 - Fangorn 4 | 3 - Far Harad 2 | 2 - Gondor 10 | 4 - Haradwaith 3 | 4 - Harondor 3 | 2 - Iron Hills 4 | 4 - Isengard 1 | 3 - Ithilien 3 | 2 - Lorien 4 | 3 - Minas Morgul 5 | 3 - Mirkwood 6 | 3 - Misty Mountains 3 | 2 - Mordor 4 | 4 - Moria 4 | 2 - Near Harad 2 | 2 - Rhovanion 5 | 5 - Rhun 4 | 5 - Rohan 4 | 8 - Shier 3 | 2 - Umbar 4 | 2 - West Gondor 5 | 6
Commands
Commands: -an (default): orders your units not to ignore neutral hostile units -in: orders your units to ignore neutral hostile units -clear: clears screen hiding all displayed messages -color: displays the list of players' colors -hero: selects up to 12 of your units, each worth at least a total 30 gold and points -mode: shows the mode during the game Check also Commands for red, Caves (commands) and Camera. Teams of 2/3/4, Alliance of 2: -share [color]: you share with your teammate the full control over your units. It makes him able to spend your resources to train units in your towns. If you skip [color] in the command it is applied to all your teammates. -unshare [color]: use this command to revoke -share [color] Alliance of 2: -ally [color]: you propose an alliance to player with typed color. If he will write -ally [your color] you will be teammates -alone: can be used only if player has no possible allies. Player gain additional income like he would have ally who left the game -teams: shows who's teamed up with whom. Submode -rules -rules: displays rules
Commands for red
Commands for red: -kick [color] (-rules submode): let to kick the player who is breaking the rules -rm: displays information about the mode to all players -rr (-rules submode): displays information about rules to all players -spectator (-fog submode): this command can be used by red when he (and his team if he has) has been defeated. Red cannot play anymore but it let him to watch the gameplay. Notice in -rules submode Red still should not hint.
Camera
Use these commands to control your camera: -close/-medium/-far: sets distance -dt [X]: to set distance on X, where X is an integer in interval from 500 to 4000 -dg [X]: to set degree on X, where X is a number of degrees in interval from 10 to 90 -rt [X]: to set rotation on X, where X is a number of degrees in interval from -360 to 360 Type -cam to see the list of commands.
Caves (commands)
You can use commands to make fast attack (or move) into or from the caves. Write -to "name" if you want to pass an entrance and -from "name" if you want to send your army to an exit of the cave. All units under your control which are close to the entrance/exit will make "move-attack", passing it. Name/location - "name" in command Cave at the north of West Gondor -from/to Dead Moria at the east from the Misty Mountains -from/to East Moria at the west from the Misty Mountains -from/to West Iron Hills -from/to Iron
Gates
If you want to open or close a gate you have to move unit at the place on the ground where "Open/Close" is written and wait 7 seconds for Gates of Minas Tirith and 12 seconds for The Black Gate.
Bridges
If you want to rise or draw one of bridges you have to move a unit at the place on the ground where "Rise/Draw" is written and wait 15 seconds. If you want to open/draw the bridge of Osgiliath you have to control both sides of this town: East Osgiliath and West Osgiliath. If you want to open/draw the bridge of Cair Andros you have to control this town.
Ford
When Osgiliath bridge is raised, your units can pass the river by the ford. While doing it they are moving and attacking incredibly slowly. When Cair Andros bridge is raised units cannot walk through the ford so they climb on the riverbank what makes them exhausted for 5 seconds.
Shelob
Shelob is not moving. She attacks units passing her cave (where she cannot be hurt by range attacks). She can attack flying units with a web. Her attacks have a chance for "stun" enemy. A player whose unit kills Shelob gains 25 points.
Flying
There are several things reserved for ground units: - capturing towns - opening and closing gates - raising and drawing the bridge - moving in caves
Show all items (1)
You control Haradwaith

Map Specifications

Terrain Dimensions192 × 192
Playable Area192 × 192
Suggested Players8-12
Max Slots12 slots
Size6.38 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies6,179

Author's description

Original in-game description by Kamulec (versions 7.3+)
7.3+ by Kamulec 2 IX 2014 wc3mer.blogspot.com